4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
123 lines
3.5 KiB
C#
123 lines
3.5 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using System;
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using System.Numerics;
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namespace Ryujinx.Graphics.Host1x
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{
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public sealed class Host1xDevice : IDisposable
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{
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private readonly SyncptIncrManager _syncptIncrMgr;
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private readonly AsyncWorkQueue<int[]> _commandQueue;
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private readonly Devices _devices = new Devices();
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public Host1xClass Class { get; }
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private IDeviceState _device;
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private int _count;
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private int _offset;
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private int _mask;
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private bool _incrementing;
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public Host1xDevice(SynchronizationManager syncMgr)
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{
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_syncptIncrMgr = new SyncptIncrManager(syncMgr);
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_commandQueue = new AsyncWorkQueue<int[]>(Process, "Ryujinx.Host1xProcessor");
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Class = new Host1xClass(syncMgr);
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_devices.RegisterDevice(ClassId.Host1x, Class);
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}
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public void RegisterDevice(ClassId classId, IDeviceState device)
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{
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var thi = new ThiDevice(classId, device ?? throw new ArgumentNullException(nameof(device)), _syncptIncrMgr);
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_devices.RegisterDevice(classId, thi);
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}
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public void Submit(ReadOnlySpan<int> commandBuffer)
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{
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_commandQueue.Add(commandBuffer.ToArray());
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}
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private void Process(int[] commandBuffer)
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{
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for (int index = 0; index < commandBuffer.Length; index++)
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{
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Step(commandBuffer[index]);
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}
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}
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private void Step(int value)
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{
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if (_mask != 0)
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{
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int lbs = BitOperations.TrailingZeroCount(_mask);
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_mask &= ~(1 << lbs);
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DeviceWrite(_offset + lbs, value);
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return;
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}
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else if (_count != 0)
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{
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_count--;
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DeviceWrite(_offset, value);
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if (_incrementing)
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{
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_offset++;
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}
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return;
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}
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OpCode opCode = (OpCode)((value >> 28) & 0xf);
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switch (opCode)
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{
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case OpCode.SetClass:
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_mask = value & 0x3f;
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ClassId classId = (ClassId)((value >> 6) & 0x3ff);
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_offset = (value >> 16) & 0xfff;
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_device = _devices.GetDevice(classId);
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break;
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case OpCode.Incr:
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case OpCode.NonIncr:
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_count = value & 0xffff;
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_offset = (value >> 16) & 0xfff;
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_incrementing = opCode == OpCode.Incr;
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break;
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case OpCode.Mask:
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_mask = value & 0xffff;
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_offset = (value >> 16) & 0xfff;
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break;
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case OpCode.Imm:
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int data = value & 0xfff;
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_offset = (value >> 16) & 0xfff;
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DeviceWrite(_offset, data);
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break;
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default:
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Logger.PrintError(LogClass.Host1x, $"Unsupported opcode \"{opCode}\".");
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break;
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}
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}
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private void DeviceWrite(int offset, int data)
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{
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_device?.Write(offset * 4, data);
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}
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public void Dispose()
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{
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_commandQueue.Dispose();
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_devices.Dispose();
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}
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}
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}
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