470a8031a4
* time: Update for 15.0.0 changes Last time we did an upgrade on the time service was during 9.x era, it was about time to take back that reverse again! 15.0.0 added a new structure on the shared memory to get steady clock raw timepoints with a granularity in nanoseconds. This commit implements this new part. I plan to write a follow up with a bit of refactoring of this ancient part of the emulator. As always, reverse and work done by your truly. PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person. * time: Do not set setup value to posix time This should fix local and network clock returning 0 under usage with shared memory. This probably fix #2430. * Address gdkchan's comment * Fix internal offset not working since changes and ensure that user clock have a valid clock id * time: Report auto correcting clock and hardcode steady clock unique id Fix Pokemon Sword Pokejobs for real. * Address gdkchan's comment |
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ARMeilleure | ||
Ryujinx | ||
Ryujinx.Audio | ||
Ryujinx.Audio.Backends.OpenAL | ||
Ryujinx.Audio.Backends.SDL2 | ||
Ryujinx.Audio.Backends.SoundIo | ||
Ryujinx.Ava | ||
Ryujinx.Common | ||
Ryujinx.Cpu | ||
Ryujinx.Graphics.Device | ||
Ryujinx.Graphics.GAL | ||
Ryujinx.Graphics.Gpu | ||
Ryujinx.Graphics.Host1x | ||
Ryujinx.Graphics.Nvdec | ||
Ryujinx.Graphics.Nvdec.FFmpeg | ||
Ryujinx.Graphics.Nvdec.Vp9 | ||
Ryujinx.Graphics.OpenGL | ||
Ryujinx.Graphics.Shader | ||
Ryujinx.Graphics.Texture | ||
Ryujinx.Graphics.Vic | ||
Ryujinx.Graphics.Video | ||
Ryujinx.Graphics.Vulkan | ||
Ryujinx.Headless.SDL2 | ||
Ryujinx.HLE | ||
Ryujinx.Horizon | ||
Ryujinx.Horizon.Common | ||
Ryujinx.Horizon.Generators | ||
Ryujinx.Horizon.Kernel.Generators | ||
Ryujinx.Input | ||
Ryujinx.Input.SDL2 | ||
Ryujinx.Memory | ||
Ryujinx.SDL2.Common | ||
Ryujinx.ShaderTools | ||
Ryujinx.Tests | ||
Ryujinx.Tests.Memory | ||
Ryujinx.Tests.Unicorn | ||
Ryujinx.Ui.Common | ||
Ryujinx.Ui.LocaleGenerator | ||
Spv.Generator |