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BlockLinearSwizzle.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
INvGpuEngine.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ISwizzle.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
LinearSwizzle.cs
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Use correct pitch value when decoding linear swizzle textures
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2018-04-08 17:09:41 -03:00 |
MacroInterpreter.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NsGpu.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
NsGpuMemoryMgr.cs
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Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
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2018-02-27 20:45:07 -03:00 |
NsGpuPBEntry.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuEngine.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuEngine3d.cs
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[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
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2018-04-13 22:42:55 -03:00 |
NvGpuEngine3dReg.cs
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[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
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2018-04-13 22:42:55 -03:00 |
NvGpuFifo.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuFifoMeth.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuMethod.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
NvGpuPushBuffer.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
Texture.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
TextureFactory.cs
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Use correct pitch value when decoding linear swizzle textures
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2018-04-08 17:09:41 -03:00 |
TextureReader.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
TextureSwizzle.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |