Ryujinx/src/Ryujinx.Ava/AppHost.cs
riperiperi c6676007bf
GPU: Dispose Renderer after running deferred actions (#5144)
* GAL: Dispose Renderer after running deferred actions

Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.

This should fix most instances of the emulator freezing on close.

* Wait for main render commands to finish, but keep RenderThread alive til dispose

* Address some feedback.

* No parameterize needed

* Set thread name as part of constructor

* Port to Ava and SDL2
2023-05-31 21:43:20 +00:00

1167 lines
46 KiB
C#

using ARMeilleure.Translation;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Input;
using Avalonia.Threading;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.Dummy;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Audio.Integration;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Renderer;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using Silk.NET.Vulkan;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SPB.Graphics.Vulkan;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using static Ryujinx.Ava.UI.Helpers.Win32NativeInterop;
using Image = SixLabors.ImageSharp.Image;
using InputManager = Ryujinx.Input.HLE.InputManager;
using Key = Ryujinx.Input.Key;
using MouseButton = Ryujinx.Input.MouseButton;
using Size = Avalonia.Size;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Ava
{
internal class AppHost
{
private const int CursorHideIdleTime = 5; // Hide Cursor seconds.
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
private const int TargetFps = 60;
private const float VolumeDelta = 0.05f;
private static readonly Cursor InvisibleCursor = new(StandardCursorType.None);
private readonly IntPtr InvisibleCursorWin;
private readonly IntPtr DefaultCursorWin;
private readonly long _ticksPerFrame;
private readonly Stopwatch _chrono;
private long _ticks;
private readonly AccountManager _accountManager;
private readonly UserChannelPersistence _userChannelPersistence;
private readonly InputManager _inputManager;
private readonly MainWindowViewModel _viewModel;
private readonly IKeyboard _keyboardInterface;
private readonly TopLevel _topLevel;
public RendererHost _rendererHost;
private readonly GraphicsDebugLevel _glLogLevel;
private float _newVolume;
private KeyboardHotkeyState _prevHotkeyState;
private long _lastCursorMoveTime;
private bool _isCursorInRenderer = true;
private bool _isStopped;
private bool _isActive;
private bool _renderingStarted;
private ManualResetEvent _gpuDoneEvent;
private IRenderer _renderer;
private readonly Thread _renderingThread;
private readonly CancellationTokenSource _gpuCancellationTokenSource;
private WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
private bool _dialogShown;
private readonly bool _isFirmwareTitle;
private readonly object _lockObject = new();
public event EventHandler AppExit;
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
public VirtualFileSystem VirtualFileSystem { get; }
public ContentManager ContentManager { get; }
public NpadManager NpadManager { get; }
public TouchScreenManager TouchScreenManager { get; }
public Switch Device { get; set; }
public int Width { get; private set; }
public int Height { get; private set; }
public string ApplicationPath { get; private set; }
public bool ScreenshotRequested { get; set; }
public AppHost(
RendererHost renderer,
InputManager inputManager,
string applicationPath,
VirtualFileSystem virtualFileSystem,
ContentManager contentManager,
AccountManager accountManager,
UserChannelPersistence userChannelPersistence,
MainWindowViewModel viewmodel,
TopLevel topLevel)
{
_viewModel = viewmodel;
_inputManager = inputManager;
_accountManager = accountManager;
_userChannelPersistence = userChannelPersistence;
_renderingThread = new Thread(RenderLoop, 1 * 1024 * 1024) { Name = "GUI.RenderThread" };
_lastCursorMoveTime = Stopwatch.GetTimestamp();
_glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel;
_topLevel = topLevel;
_inputManager.SetMouseDriver(new AvaloniaMouseDriver(_topLevel, renderer));
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
NpadManager = _inputManager.CreateNpadManager();
TouchScreenManager = _inputManager.CreateTouchScreenManager();
ApplicationPath = applicationPath;
VirtualFileSystem = virtualFileSystem;
ContentManager = contentManager;
_rendererHost = renderer;
_chrono = new Stopwatch();
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
if (ApplicationPath.StartsWith("@SystemContent"))
{
ApplicationPath = _viewModel.VirtualFileSystem.SwitchPathToSystemPath(ApplicationPath);
_isFirmwareTitle = true;
}
ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
_topLevel.PointerMoved += TopLevel_PointerEnterOrMoved;
_topLevel.PointerEnter += TopLevel_PointerEnterOrMoved;
_topLevel.PointerLeave += TopLevel_PointerLeave;
if (OperatingSystem.IsWindows())
{
InvisibleCursorWin = CreateEmptyCursor();
DefaultCursorWin = CreateArrowCursor();
}
ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState;
ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
ConfigurationState.Instance.Graphics.AntiAliasing.Event += UpdateAntiAliasing;
ConfigurationState.Instance.Graphics.ScalingFilter.Event += UpdateScalingFilter;
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
_gpuCancellationTokenSource = new CancellationTokenSource();
_gpuDoneEvent = new ManualResetEvent(false);
}
private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
{
if (sender is MainWindow window)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
if (_rendererHost.EmbeddedWindow.TransformedBounds != null)
{
var point = e.GetCurrentPoint(window).Position;
var bounds = _rendererHost.EmbeddedWindow.TransformedBounds.Value.Clip;
_isCursorInRenderer = point.X >= bounds.X &&
point.X <= bounds.Width + bounds.X &&
point.Y >= bounds.Y &&
point.Y <= bounds.Height + bounds.Y;
}
}
}
private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
{
_isCursorInRenderer = false;
}
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
}
private void UpdateScalingFilter(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.ScalingFilter> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
}
private void ShowCursor()
{
Dispatcher.UIThread.Post(() =>
{
_viewModel.Cursor = Cursor.Default;
if (OperatingSystem.IsWindows())
{
SetCursor(DefaultCursorWin);
}
});
}
private void HideCursor()
{
Dispatcher.UIThread.Post(() =>
{
_viewModel.Cursor = InvisibleCursor;
if (OperatingSystem.IsWindows())
{
SetCursor(InvisibleCursorWin);
}
});
}
private void SetRendererWindowSize(Size size)
{
if (_renderer != null)
{
double scale = _topLevel.PlatformImpl.RenderScaling;
_renderer.Window?.SetSize((int)(size.Width * scale), (int)(size.Height * scale));
}
}
private void Renderer_ScreenCaptured(object sender, ScreenCaptureImageInfo e)
{
if (e.Data.Length > 0 && e.Height > 0 && e.Width > 0)
{
Task.Run(() =>
{
lock (_lockObject)
{
DateTime currentTime = DateTime.Now;
string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
string directory = AppDataManager.Mode switch
{
AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
_ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
};
string path = Path.Combine(directory, filename);
try
{
Directory.CreateDirectory(directory);
}
catch (Exception ex)
{
Logger.Error?.Print(LogClass.Application, $"Failed to create directory at path {directory}. Error : {ex.GetType().Name}", "Screenshot");
return;
}
Image image = e.IsBgra ? Image.LoadPixelData<Bgra32>(e.Data, e.Width, e.Height)
: Image.LoadPixelData<Rgba32>(e.Data, e.Width, e.Height);
if (e.FlipX)
{
image.Mutate(x => x.Flip(FlipMode.Horizontal));
}
if (e.FlipY)
{
image.Mutate(x => x.Flip(FlipMode.Vertical));
}
image.SaveAsPng(path, new PngEncoder()
{
ColorType = PngColorType.Rgb
});
image.Dispose();
Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
}
});
}
else
{
Logger.Error?.Print(LogClass.Application, $"Screenshot is empty. Size : {e.Data.Length} bytes. Resolution : {e.Width}x{e.Height}", "Screenshot");
}
}
public void Start()
{
if (OperatingSystem.IsWindows())
{
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
}
DisplaySleep.Prevent();
NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
TouchScreenManager.Initialize(Device);
_viewModel.IsGameRunning = true;
var activeProcess = Device.Processes.ActiveApplication;
string titleNameSection = string.IsNullOrWhiteSpace(activeProcess.Name) ? string.Empty : $" {activeProcess.Name}";
string titleVersionSection = string.IsNullOrWhiteSpace(activeProcess.DisplayVersion) ? string.Empty : $" v{activeProcess.DisplayVersion}";
string titleIdSection = $" ({activeProcess.ProgramIdText.ToUpper()})";
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
Dispatcher.UIThread.InvokeAsync(() =>
{
_viewModel.Title = $"Ryujinx {Program.Version} -{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
});
_viewModel.SetUIProgressHandlers(Device);
_rendererHost.SizeChanged += Window_SizeChanged;
_isActive = true;
_renderingThread.Start();
_viewModel.Volume = ConfigurationState.Instance.System.AudioVolume.Value;
MainLoop();
Exit();
}
private void UpdateIgnoreMissingServicesState(object sender, ReactiveEventArgs<bool> args)
{
if (Device != null)
{
Device.Configuration.IgnoreMissingServices = args.NewValue;
}
}
private void UpdateAspectRatioState(object sender, ReactiveEventArgs<AspectRatio> args)
{
if (Device != null)
{
Device.Configuration.AspectRatio = args.NewValue;
}
}
private void UpdateAntiAliasing(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.AntiAliasing> e)
{
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
}
private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
{
Device?.System.ChangeDockedModeState(e.NewValue);
}
private void UpdateAudioVolumeState(object sender, ReactiveEventArgs<float> e)
{
Device?.SetVolume(e.NewValue);
Dispatcher.UIThread.Post(() =>
{
_viewModel.Volume = e.NewValue;
});
}
private void UpdateLanInterfaceIdState(object sender, ReactiveEventArgs<string> e)
{
Device.Configuration.MultiplayerLanInterfaceId = e.NewValue;
}
public void Stop()
{
_isActive = false;
}
private void Exit()
{
(_keyboardInterface as AvaloniaKeyboard)?.Clear();
if (_isStopped)
{
return;
}
_isStopped = true;
_isActive = false;
}
public void DisposeContext()
{
Dispose();
_isActive = false;
// NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
// We only need to wait for all commands submitted during the main gpu loop to be processed.
_gpuDoneEvent.WaitOne();
_gpuDoneEvent.Dispose();
DisplaySleep.Restore();
NpadManager.Dispose();
TouchScreenManager.Dispose();
Device.Dispose();
DisposeGpu();
AppExit?.Invoke(this, EventArgs.Empty);
}
private void Dispose()
{
if (Device.Processes != null)
{
_viewModel.UpdateGameMetadata(Device.Processes.ActiveApplication.ProgramIdText);
}
ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState;
ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
ConfigurationState.Instance.Graphics.ScalingFilter.Event -= UpdateScalingFilter;
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
_topLevel.PointerMoved -= TopLevel_PointerEnterOrMoved;
_topLevel.PointerEnter -= TopLevel_PointerEnterOrMoved;
_topLevel.PointerLeave -= TopLevel_PointerLeave;
_gpuCancellationTokenSource.Cancel();
_gpuCancellationTokenSource.Dispose();
_chrono.Stop();
}
public void DisposeGpu()
{
if (OperatingSystem.IsWindows())
{
_windowsMultimediaTimerResolution?.Dispose();
_windowsMultimediaTimerResolution = null;
}
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent();
Device.DisposeGpu();
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
}
private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state)
{
if (state.NewValue == HideCursorMode.OnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
}
public async Task<bool> LoadGuestApplication()
{
InitializeSwitchInstance();
MainWindow.UpdateGraphicsConfig();
SystemVersion firmwareVersion = ContentManager.GetCurrentFirmwareVersion();
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
if (!SetupValidator.CanStartApplication(ContentManager, ApplicationPath, out UserError userError))
{
{
if (SetupValidator.CanFixStartApplication(ContentManager, ApplicationPath, userError, out firmwareVersion))
{
if (userError == UserError.NoFirmware)
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance[LocaleKeys.DialogFirmwareNoFirmwareInstalledMessage],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedMessage, firmwareVersion.VersionString),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
"");
if (result != UserResult.Yes)
{
await UserErrorDialog.ShowUserErrorDialog(userError, (desktop.MainWindow as MainWindow));
Device.Dispose();
return false;
}
}
if (!SetupValidator.TryFixStartApplication(ContentManager, ApplicationPath, userError, out _))
{
await UserErrorDialog.ShowUserErrorDialog(userError, (desktop.MainWindow as MainWindow));
Device.Dispose();
return false;
}
// Tell the user that we installed a firmware for them.
if (userError == UserError.NoFirmware)
{
firmwareVersion = ContentManager.GetCurrentFirmwareVersion();
_viewModel.RefreshFirmwareStatus();
await ContentDialogHelper.CreateInfoDialog(
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstalledMessage, firmwareVersion.VersionString),
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedSuccessMessage, firmwareVersion.VersionString),
LocaleManager.Instance[LocaleKeys.InputDialogOk],
"",
LocaleManager.Instance[LocaleKeys.RyujinxInfo]);
}
}
else
{
await UserErrorDialog.ShowUserErrorDialog(userError, (desktop.MainWindow as MainWindow));
Device.Dispose();
return false;
}
}
}
}
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
if (_isFirmwareTitle)
{
Logger.Info?.Print(LogClass.Application, "Loading as Firmware Title (NCA).");
if (!Device.LoadNca(ApplicationPath))
{
Device.Dispose();
return false;
}
}
else if (Directory.Exists(ApplicationPath))
{
string[] romFsFiles = Directory.GetFiles(ApplicationPath, "*.istorage");
if (romFsFiles.Length == 0)
{
romFsFiles = Directory.GetFiles(ApplicationPath, "*.romfs");
}
if (romFsFiles.Length > 0)
{
Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
if (!Device.LoadCart(ApplicationPath, romFsFiles[0]))
{
Device.Dispose();
return false;
}
}
else
{
Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
if (!Device.LoadCart(ApplicationPath))
{
Device.Dispose();
return false;
}
}
}
else if (File.Exists(ApplicationPath))
{
switch (Path.GetExtension(ApplicationPath).ToLowerInvariant())
{
case ".xci":
{
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
if (!Device.LoadXci(ApplicationPath))
{
Device.Dispose();
return false;
}
break;
}
case ".nca":
{
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
if (!Device.LoadNca(ApplicationPath))
{
Device.Dispose();
return false;
}
break;
}
case ".nsp":
case ".pfs0":
{
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
if (!Device.LoadNsp(ApplicationPath))
{
Device.Dispose();
return false;
}
break;
}
default:
{
Logger.Info?.Print(LogClass.Application, "Loading as homebrew.");
try
{
if (!Device.LoadProgram(ApplicationPath))
{
Device.Dispose();
return false;
}
}
catch (ArgumentOutOfRangeException)
{
Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx.");
Device.Dispose();
return false;
}
break;
}
}
}
else
{
Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
Device.Dispose();
return false;
}
DiscordIntegrationModule.SwitchToPlayingState(Device.Processes.ActiveApplication.ProgramIdText, Device.Processes.ActiveApplication.Name);
_viewModel.ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
{
appMetadata.LastPlayed = DateTime.UtcNow;
});
return true;
}
internal void Resume()
{
Device?.System.TogglePauseEmulation(false);
_viewModel.IsPaused = false;
}
internal void Pause()
{
Device?.System.TogglePauseEmulation(true);
_viewModel.IsPaused = true;
}
private void InitializeSwitchInstance()
{
// Initialize KeySet.
VirtualFileSystem.ReloadKeySet();
// Initialize Renderer.
IRenderer renderer;
if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan)
{
renderer = new VulkanRenderer(
Vk.GetApi(),
(_rendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface,
VulkanHelper.GetRequiredInstanceExtensions,
ConfigurationState.Instance.Graphics.PreferredGpu.Value);
}
else
{
renderer = new OpenGLRenderer();
}
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
var isGALthreaded = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (isGALthreaded)
{
renderer = new ThreadedRenderer(renderer);
}
Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({threadingMode}): {isGALthreaded}");
// Initialize Configuration.
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? HLE.MemoryConfiguration.MemoryConfiguration6GiB : HLE.MemoryConfiguration.MemoryConfiguration4GiB;
HLE.HLEConfiguration configuration = new(VirtualFileSystem,
_viewModel.LibHacHorizonManager,
ContentManager,
_accountManager,
_userChannelPersistence,
renderer,
InitializeAudio(),
memoryConfiguration,
_viewModel.UiHandler,
(SystemLanguage)ConfigurationState.Instance.System.Language.Value,
(RegionCode)ConfigurationState.Instance.System.Region.Value,
ConfigurationState.Instance.Graphics.EnableVsync,
ConfigurationState.Instance.System.EnableDockedMode,
ConfigurationState.Instance.System.EnablePtc,
ConfigurationState.Instance.System.EnableInternetAccess,
ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
ConfigurationState.Instance.System.FsGlobalAccessLogMode,
ConfigurationState.Instance.System.SystemTimeOffset,
ConfigurationState.Instance.System.TimeZone,
ConfigurationState.Instance.System.MemoryManagerMode,
ConfigurationState.Instance.System.IgnoreMissingServices,
ConfigurationState.Instance.Graphics.AspectRatio,
ConfigurationState.Instance.System.AudioVolume,
ConfigurationState.Instance.System.UseHypervisor,
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value);
Device = new Switch(configuration);
}
private static IHardwareDeviceDriver InitializeAudio()
{
var availableBackends = new List<AudioBackend>()
{
AudioBackend.SDL2,
AudioBackend.SoundIo,
AudioBackend.OpenAl,
AudioBackend.Dummy
};
AudioBackend preferredBackend = ConfigurationState.Instance.System.AudioBackend.Value;
for (int i = 0; i < availableBackends.Count; i++)
{
if (availableBackends[i] == preferredBackend)
{
availableBackends.RemoveAt(i);
availableBackends.Insert(0, preferredBackend);
break;
}
}
static IHardwareDeviceDriver InitializeAudioBackend<T>(AudioBackend backend, AudioBackend nextBackend) where T : IHardwareDeviceDriver, new()
{
if (T.IsSupported)
{
return new T();
}
else
{
Logger.Warning?.Print(LogClass.Audio, $"{backend} is not supported, falling back to {nextBackend}.");
return null;
}
}
IHardwareDeviceDriver deviceDriver = null;
for (int i = 0; i < availableBackends.Count; i++)
{
AudioBackend currentBackend = availableBackends[i];
AudioBackend nextBackend = i + 1 < availableBackends.Count ? availableBackends[i + 1] : AudioBackend.Dummy;
deviceDriver = currentBackend switch
{
AudioBackend.SDL2 => InitializeAudioBackend<SDL2HardwareDeviceDriver>(AudioBackend.SDL2, nextBackend),
AudioBackend.SoundIo => InitializeAudioBackend<SoundIoHardwareDeviceDriver>(AudioBackend.SoundIo, nextBackend),
AudioBackend.OpenAl => InitializeAudioBackend<OpenALHardwareDeviceDriver>(AudioBackend.OpenAl, nextBackend),
_ => new DummyHardwareDeviceDriver()
};
if (deviceDriver != null)
{
ConfigurationState.Instance.System.AudioBackend.Value = currentBackend;
break;
}
}
MainWindowViewModel.SaveConfig();
return deviceDriver;
}
private void Window_SizeChanged(object sender, Size e)
{
Width = (int)e.Width;
Height = (int)e.Height;
SetRendererWindowSize(e);
}
private void MainLoop()
{
while (_isActive)
{
UpdateFrame();
// Polling becomes expensive if it's not slept.
Thread.Sleep(1);
}
}
private void RenderLoop()
{
Dispatcher.UIThread.InvokeAsync(() =>
{
if (_viewModel.StartGamesInFullscreen)
{
_viewModel.WindowState = WindowState.FullScreen;
}
if (_viewModel.WindowState == WindowState.FullScreen)
{
_viewModel.ShowMenuAndStatusBar = false;
}
});
_renderer = Device.Gpu.Renderer is ThreadedRenderer tr ? tr.BaseRenderer : Device.Gpu.Renderer;
_renderer.ScreenCaptured += Renderer_ScreenCaptured;
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.InitializeBackgroundContext(_renderer);
Device.Gpu.Renderer.Initialize(_glLogLevel);
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
_renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
Width = (int)_rendererHost.Bounds.Width;
Height = (int)_rendererHost.Bounds.Height;
_renderer.Window.SetSize((int)(Width * _topLevel.PlatformImpl.RenderScaling), (int)(Height * _topLevel.PlatformImpl.RenderScaling));
_chrono.Start();
Device.Gpu.Renderer.RunLoop(() =>
{
Device.Gpu.SetGpuThread();
Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
Translator.IsReadyForTranslation.Set();
_renderer.Window.ChangeVSyncMode(Device.EnableDeviceVsync);
while (_isActive)
{
_ticks += _chrono.ElapsedTicks;
_chrono.Restart();
if (Device.WaitFifo())
{
Device.Statistics.RecordFifoStart();
Device.ProcessFrame();
Device.Statistics.RecordFifoEnd();
}
while (Device.ConsumeFrameAvailable())
{
if (!_renderingStarted)
{
_renderingStarted = true;
_viewModel.SwitchToRenderer(false);
}
Device.PresentFrame(() => (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.SwapBuffers());
}
if (_ticks >= _ticksPerFrame)
{
UpdateStatus();
}
}
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
});
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
}
public void UpdateStatus()
{
// Run a status update only when a frame is to be drawn. This prevents from updating the ui and wasting a render when no frame is queued.
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? LocaleManager.Instance[LocaleKeys.Docked] : LocaleManager.Instance[LocaleKeys.Handheld];
if (GraphicsConfig.ResScale != 1)
{
dockedMode += $" ({GraphicsConfig.ResScale}x)";
}
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.EnableDeviceVsync,
LocaleManager.Instance[LocaleKeys.VolumeShort] + $": {(int)(Device.GetVolume() * 100)}%",
ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan ? "Vulkan" : "OpenGL",
dockedMode,
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
LocaleManager.Instance[LocaleKeys.Game] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %",
$"GPU: {_renderer.GetHardwareInfo().GpuVendor}"));
}
public async Task ShowExitPrompt()
{
bool shouldExit = !ConfigurationState.Instance.ShowConfirmExit;
if (!shouldExit)
{
if (_dialogShown)
{
return;
}
_dialogShown = true;
shouldExit = await ContentDialogHelper.CreateStopEmulationDialog();
_dialogShown = false;
}
if (shouldExit)
{
Stop();
}
}
private bool UpdateFrame()
{
if (!_isActive)
{
return false;
}
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
if (_viewModel.IsActive)
{
if (_isCursorInRenderer)
{
if (ConfigurationState.Instance.Hid.EnableMouse)
{
HideCursor();
}
else
{
switch (ConfigurationState.Instance.HideCursor.Value)
{
case HideCursorMode.Never:
ShowCursor();
break;
case HideCursorMode.OnIdle:
if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency)
{
HideCursor();
}
else
{
ShowCursor();
}
break;
case HideCursorMode.Always:
HideCursor();
break;
}
}
}
else
{
ShowCursor();
}
Dispatcher.UIThread.Post(() =>
{
if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState != WindowState.FullScreen)
{
Device.Processes.ActiveApplication.DiskCacheLoadState?.Cancel();
}
});
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
if (currentHotkeyState != _prevHotkeyState)
{
switch (currentHotkeyState)
{
case KeyboardHotkeyState.ToggleVSync:
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
break;
case KeyboardHotkeyState.Screenshot:
ScreenshotRequested = true;
break;
case KeyboardHotkeyState.ShowUi:
_viewModel.ShowMenuAndStatusBar = true;
break;
case KeyboardHotkeyState.Pause:
if (_viewModel.IsPaused)
{
Resume();
}
else
{
Pause();
}
break;
case KeyboardHotkeyState.ToggleMute:
if (Device.IsAudioMuted())
{
Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
}
else
{
Device.SetVolume(0);
}
_viewModel.Volume = Device.GetVolume();
break;
case KeyboardHotkeyState.ResScaleUp:
GraphicsConfig.ResScale = GraphicsConfig.ResScale % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.ResScaleDown:
GraphicsConfig.ResScale =
(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.VolumeUp:
_newVolume = MathF.Round((Device.GetVolume() + VolumeDelta), 2);
Device.SetVolume(_newVolume);
_viewModel.Volume = Device.GetVolume();
break;
case KeyboardHotkeyState.VolumeDown:
_newVolume = MathF.Round((Device.GetVolume() - VolumeDelta), 2);
Device.SetVolume(_newVolume);
_viewModel.Volume = Device.GetVolume();
break;
case KeyboardHotkeyState.None:
(_keyboardInterface as AvaloniaKeyboard).Clear();
break;
}
}
_prevHotkeyState = currentHotkeyState;
if (ScreenshotRequested)
{
ScreenshotRequested = false;
_renderer.Screenshot();
}
}
// Touchscreen.
bool hasTouch = false;
if (_viewModel.IsActive && !ConfigurationState.Instance.Hid.EnableMouse)
{
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as AvaloniaMouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
}
if (!hasTouch)
{
Device.Hid.Touchscreen.Update();
}
Device.Hid.DebugPad.Update();
return true;
}
private KeyboardHotkeyState GetHotkeyState()
{
KeyboardHotkeyState state = KeyboardHotkeyState.None;
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync))
{
state = KeyboardHotkeyState.ToggleVSync;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot))
{
state = KeyboardHotkeyState.Screenshot;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi))
{
state = KeyboardHotkeyState.ShowUi;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
{
state = KeyboardHotkeyState.Pause;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleMute))
{
state = KeyboardHotkeyState.ToggleMute;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleUp))
{
state = KeyboardHotkeyState.ResScaleUp;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleDown))
{
state = KeyboardHotkeyState.ResScaleDown;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeUp))
{
state = KeyboardHotkeyState.VolumeUp;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeDown))
{
state = KeyboardHotkeyState.VolumeDown;
}
return state;
}
}
}