Ryujinx/Ryujinx.HLE/HOS/Kernel/Common
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
IKFutureSchedulerObject.cs Refactor SVC handler (#540) 2018-12-18 03:33:36 -02:00
KAutoObject.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
KernelInit.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
KernelResult.cs Improve kernel IPC implementation (#550) 2019-01-18 20:26:39 -02:00
KernelTransfer.cs kernel: A bit of refactoring and fix GetThreadContext3 correctness (#3042) 2022-01-29 22:18:03 +01:00
KResourceLimit.cs kernel: Add resource limit related syscalls (#2773) 2021-10-24 01:40:13 +02:00
KSynchronizationObject.cs Move kernel state out of the Horizon class (#1107) 2020-05-04 13:41:29 +10:00
KSystemControl.cs Update units of memory from decimal to binary prefixes (#3716) 2022-11-16 23:27:42 +01:00
KTimeManager.cs kernel: Fix sleep timing accuracy (#2828) 2021-11-28 13:15:26 +01:00
LimitableResource.cs Refactor SVC handler (#540) 2018-12-18 03:33:36 -02:00
MemoryArrange.cs Update units of memory from decimal to binary prefixes (#3716) 2022-11-16 23:27:42 +01:00
MemroySize.cs Update units of memory from decimal to binary prefixes (#3716) 2022-11-16 23:27:42 +01:00
MersenneTwister.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
OnScopeExit.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00