Ryujinx/ChocolArm64/Exceptions/VmmOutOfMemoryException.cs
gdkchan c393cdf8e3
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00

13 lines
360 B
C#

using System;
namespace ChocolArm64.Exceptions
{
public class VmmAccessException : Exception
{
private const string ExMsg = "Memory region at 0x{0} with size 0x{1} is not contiguous!";
public VmmAccessException() { }
public VmmAccessException(long Position, long Size) : base(string.Format(ExMsg, Position, Size)) { }
}
}