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* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
16 lines
307 B
C#
16 lines
307 B
C#
using System;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalConstBuffer
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{
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void LockCache();
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void UnlockCache();
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void Create(long Key, long Size);
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bool IsCached(long Key, long Size);
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void SetData(long Key, long Size, IntPtr HostAddress);
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}
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} |