mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-17 14:18:44 +02:00
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gal
|
|
{
|
|
public interface IGalRenderTarget
|
|
{
|
|
void BindColor(long Key, int Attachment);
|
|
|
|
void UnbindColor(int Attachment);
|
|
|
|
void BindZeta(long Key);
|
|
|
|
void UnbindZeta();
|
|
|
|
void BindTexture(long Key, int Index);
|
|
|
|
void Set(long Key);
|
|
|
|
void Set(byte[] Data, int Width, int Height);
|
|
|
|
void SetMap(int[] Map);
|
|
|
|
void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
|
|
|
|
void SetWindowSize(int Width, int Height);
|
|
|
|
void SetViewport(int X, int Y, int Width, int Height);
|
|
|
|
void Render();
|
|
|
|
void Copy(
|
|
long SrcKey,
|
|
long DstKey,
|
|
int SrcX0,
|
|
int SrcY0,
|
|
int SrcX1,
|
|
int SrcY1,
|
|
int DstX0,
|
|
int DstY0,
|
|
int DstX1,
|
|
int DstY1);
|
|
|
|
void GetBufferData(long Key, Action<byte[]> Callback);
|
|
|
|
void SetBufferData(
|
|
long Key,
|
|
int Width,
|
|
int Height,
|
|
byte[] Buffer);
|
|
}
|
|
} |