Ryujinx/Ryujinx.HLE/Loaders/Npdm/KernelAccessItem.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

33 lines
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1.2 KiB
C#

using System.Collections.Generic;
namespace Ryujinx.HLE.Loaders.Npdm
{
struct KernelAccessControlItem
{
public bool HasKernelFlags { get; set; }
public uint LowestThreadPriority { get; set; }
public uint HighestThreadPriority { get; set; }
public uint LowestCpuId { get; set; }
public uint HighestCpuId { get; set; }
public bool HasSvcFlags { get; set; }
public bool[] AllowedSvcs { get; set; }
public List<KernelAccessControlMmio> NormalMmio { get; set; }
public List<KernelAccessControlMmio> PageMmio { get; set; }
public List<KernelAccessControlIrq> Irq { get; set; }
public bool HasApplicationType { get; set; }
public int ApplicationType { get; set; }
public bool HasKernelVersion { get; set; }
public int KernelVersionRelease { get; set; }
public bool HasHandleTableSize { get; set; }
public int HandleTableSize { get; set; }
public bool HasDebugFlags { get; set; }
public bool AllowDebug { get; set; }
public bool ForceDebug { get; set; }
}
}