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* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
23 lines
513 B
C#
23 lines
513 B
C#
using System;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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/// <summary>
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/// Features used by the shader that are important for the code generator to know in advance.
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/// These typically change the declarations in the shader header.
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/// </summary>
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[Flags]
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public enum FeatureFlags
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{
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None = 0,
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// Affected by resolution scaling.
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IntegerSampling = 1 << 0,
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FragCoordXY = 1 << 1,
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Bindless = 1 << 2,
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InstanceId = 1 << 3
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}
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}
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