ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
23 lines
No EOL
415 B
C#
23 lines
No EOL
415 B
C#
using System;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRenderer
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{
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void QueueAction(Action ActionMthd);
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void RunActions();
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IGalConstBuffer Buffer { get; }
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IGalRenderTarget RenderTarget { get; }
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IGalRasterizer Rasterizer { get; }
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IGalShader Shader { get; }
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IGalPipeline Pipeline { get; }
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IGalTexture Texture { get; }
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}
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} |