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Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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.. | ||
Applets | ||
Diagnostics/Demangler | ||
Font | ||
Ipc | ||
Kernel | ||
Services | ||
SystemState | ||
ApplicationLoader.cs | ||
HomebrewRomFsStream.cs | ||
Horizon.cs | ||
IdDictionary.cs | ||
ModLoader.cs | ||
ProgramLoader.cs | ||
ResultCode.cs | ||
ServiceCtx.cs | ||
UserChannelPersistence.cs |