mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-18 14:48:44 +02:00
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Graphics.Vic.Image
|
|
{
|
|
readonly struct Surface : IDisposable
|
|
{
|
|
private readonly int _bufferIndex;
|
|
|
|
private readonly BufferPool<Pixel> _pool;
|
|
|
|
public Pixel[] Data { get; }
|
|
|
|
public int Width { get; }
|
|
public int Height { get; }
|
|
|
|
public Surface(BufferPool<Pixel> pool, int width, int height)
|
|
{
|
|
_bufferIndex = pool.RentMinimum(width * height, out Pixel[] data);
|
|
_pool = pool;
|
|
Data = data;
|
|
Width = width;
|
|
Height = height;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public ushort GetR(int x, int y) => Data[y * Width + x].R;
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public ushort GetG(int x, int y) => Data[y * Width + x].G;
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public ushort GetB(int x, int y) => Data[y * Width + x].B;
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public ushort GetA(int x, int y) => Data[y * Width + x].A;
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void SetR(int x, int y, ushort value) => Data[y * Width + x].R = value;
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void SetG(int x, int y, ushort value) => Data[y * Width + x].G = value;
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void SetB(int x, int y, ushort value) => Data[y * Width + x].B = value;
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void SetA(int x, int y, ushort value) => Data[y * Width + x].A = value;
|
|
|
|
public void Dispose() => _pool.Return(_bufferIndex);
|
|
}
|
|
}
|