492a046335
* Initial implementation of buffer mirrors Generally slower right now, goal is to reduce render passes in games that do inline updates Fix support buffer mirrors Reintroduce vertex buffer mirror Add storage buffer support Optimisation part 1 More optimisation Avoid useless data copies. Remove unused cbIndex stuff Properly set write flag for storage buffers. Fix minor issues Not sure why this was here. Fix BufferRangeList Fix some big issues Align storage buffers rather than getting full buffer as a range Improves mirrorability of read-only storage buffers Increase staging buffer size, as it now contains mirrors Fix some issues with buffers not updating Fix buffer SetDataUnchecked offset for one of the paths when using mirrors Fix buffer mirrors interaction with buffer textures Fix mirror rebinding Move GetBuffer calls on indirect draws before BeginRenderPass to avoid draws without render pass Fix mirrors rebase Fix rebase 2023 * Fix crash when using stale vertex buffer Similar to `Get` with a size that's too large, just treat it as a clamp. * Explicitly set support buffer as mirrorable * Address feedback * Remove unused fragment of MVK workaround * Replace logging for staging buffer OOM * Address format issues * Address more format issues * Mini cleanup * Address more things * Rename BufferRangeList * Support bounding range for ClearMirrors and UploadPendingData * Add maximum size for vertex buffer mirrors * Enable index buffer mirrors Enabled on all platforms for the IbStreamer. * Feedback * Remove mystery BufferCache change Probably macos related? * Fix mirrors not creating when staging buffer is empty. * Change log level to debug
171 lines
5.2 KiB
C#
171 lines
5.2 KiB
C#
using Ryujinx.Graphics.GAL;
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using IndexType = Silk.NET.Vulkan.IndexType;
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namespace Ryujinx.Graphics.Vulkan
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{
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internal struct IndexBufferState
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{
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private const int IndexBufferMaxMirrorable = 0x20000;
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public static IndexBufferState Null => new(BufferHandle.Null, 0, 0);
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private readonly int _offset;
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private readonly int _size;
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private readonly IndexType _type;
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private readonly BufferHandle _handle;
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private Auto<DisposableBuffer> _buffer;
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public IndexBufferState(BufferHandle handle, int offset, int size, IndexType type)
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{
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_handle = handle;
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_offset = offset;
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_size = size;
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_type = type;
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_buffer = null;
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}
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public IndexBufferState(BufferHandle handle, int offset, int size)
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{
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_handle = handle;
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_offset = offset;
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_size = size;
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_type = IndexType.Uint16;
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_buffer = null;
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}
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public void BindIndexBuffer(VulkanRenderer gd, CommandBufferScoped cbs)
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{
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Auto<DisposableBuffer> autoBuffer;
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int offset, size;
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IndexType type = _type;
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bool mirrorable = false;
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if (_type == IndexType.Uint8Ext && !gd.Capabilities.SupportsIndexTypeUint8)
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{
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// Index type is not supported. Convert to I16.
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autoBuffer = gd.BufferManager.GetBufferI8ToI16(cbs, _handle, _offset, _size);
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type = IndexType.Uint16;
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offset = 0;
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size = _size * 2;
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}
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else
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{
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autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int bufferSize);
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if (_offset >= bufferSize)
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{
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autoBuffer = null;
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}
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mirrorable = _size < IndexBufferMaxMirrorable;
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offset = _offset;
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size = _size;
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}
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_buffer = autoBuffer;
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if (autoBuffer != null)
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{
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DisposableBuffer buffer = mirrorable ? autoBuffer.GetMirrorable(cbs, ref offset, size, out _) : autoBuffer.Get(cbs, offset, size);
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gd.Api.CmdBindIndexBuffer(cbs.CommandBuffer, buffer.Value, (ulong)offset, type);
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}
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}
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public void BindConvertedIndexBuffer(
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VulkanRenderer gd,
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CommandBufferScoped cbs,
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int firstIndex,
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int indexCount,
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int convertedCount,
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IndexBufferPattern pattern)
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{
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Auto<DisposableBuffer> autoBuffer;
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// Convert the index buffer using the given pattern.
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int indexSize = GetIndexSize();
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int firstIndexOffset = firstIndex * indexSize;
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autoBuffer = gd.BufferManager.GetBufferTopologyConversion(cbs, _handle, _offset + firstIndexOffset, indexCount * indexSize, pattern, indexSize);
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int size = convertedCount * 4;
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_buffer = autoBuffer;
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if (autoBuffer != null)
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{
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gd.Api.CmdBindIndexBuffer(cbs.CommandBuffer, autoBuffer.Get(cbs, 0, size).Value, 0, IndexType.Uint32);
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}
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}
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public Auto<DisposableBuffer> BindConvertedIndexBufferIndirect(
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VulkanRenderer gd,
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CommandBufferScoped cbs,
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BufferRange indirectBuffer,
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BufferRange drawCountBuffer,
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IndexBufferPattern pattern,
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bool hasDrawCount,
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int maxDrawCount,
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int indirectDataStride)
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{
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// Convert the index buffer using the given pattern.
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int indexSize = GetIndexSize();
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(var indexBufferAuto, var indirectBufferAuto) = gd.BufferManager.GetBufferTopologyConversionIndirect(
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gd,
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cbs,
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new BufferRange(_handle, _offset, _size),
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indirectBuffer,
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drawCountBuffer,
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pattern,
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indexSize,
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hasDrawCount,
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maxDrawCount,
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indirectDataStride);
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int convertedCount = pattern.GetConvertedCount(_size / indexSize);
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int size = convertedCount * 4;
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_buffer = indexBufferAuto;
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if (indexBufferAuto != null)
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{
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gd.Api.CmdBindIndexBuffer(cbs.CommandBuffer, indexBufferAuto.Get(cbs, 0, size).Value, 0, IndexType.Uint32);
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}
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return indirectBufferAuto;
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}
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private readonly int GetIndexSize()
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{
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return _type switch
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{
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IndexType.Uint32 => 4,
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IndexType.Uint16 => 2,
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_ => 1,
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};
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}
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public readonly bool BoundEquals(Auto<DisposableBuffer> buffer)
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{
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return _buffer == buffer;
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}
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public void Swap(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
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{
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if (_buffer == from)
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{
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_buffer = to;
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}
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}
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public readonly bool Overlaps(Auto<DisposableBuffer> buffer, int offset, int size)
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{
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return buffer == _buffer && offset < _offset + _size && offset + size > _offset;
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}
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}
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}
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