Ryujinx/Ryujinx.Graphics/Gpu
gdkchan 79a5939734
Improvements to audout (#58)
* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
..
BCn.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
NsGpu.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
NsGpuEngine.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
NsGpuMemoryMgr.cs Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData 2018-02-27 20:45:07 -03:00
NsGpuPBEntry.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
NsGpuPGraph.cs Improvements to audout (#58) 2018-03-15 21:06:24 -03:00
NsGpuRegister.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
NsGpuTexture.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
NsGpuTextureFormat.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
SwizzleAddr.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00