380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
51 lines
No EOL
2.3 KiB
C#
51 lines
No EOL
2.3 KiB
C#
using Ryujinx.HLE.HOS.Applets;
|
|
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
|
|
|
namespace Ryujinx.HLE.Ui
|
|
{
|
|
public interface IHostUiHandler
|
|
{
|
|
/// <summary>
|
|
/// Displays an Input Dialog box to the user and blocks until text is entered.
|
|
/// </summary>
|
|
/// <param name="userText">Text that the user entered. Set to `null` on internal errors</param>
|
|
/// <returns>True when OK is pressed, False otherwise. Also returns True on internal errors</returns>
|
|
bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText);
|
|
|
|
/// <summary>
|
|
/// Displays a Message Dialog box to the user and blocks until it is closed.
|
|
/// </summary>
|
|
/// <returns>True when OK is pressed, False otherwise.</returns>
|
|
bool DisplayMessageDialog(string title, string message);
|
|
|
|
/// <summary>
|
|
/// Displays a Message Dialog box specific to Controller Applet and blocks until it is closed.
|
|
/// </summary>
|
|
/// <returns>True when OK is pressed, False otherwise.</returns>
|
|
bool DisplayMessageDialog(ControllerAppletUiArgs args);
|
|
|
|
/// <summary>
|
|
/// Tell the UI that we need to transisition to another program.
|
|
/// </summary>
|
|
/// <param name="device">The device instance.</param>
|
|
/// <param name="kind">The program kind.</param>
|
|
/// <param name="value">The value associated to the <paramref name="kind"/>.</param>
|
|
void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value);
|
|
|
|
/// Displays a Message Dialog box specific to Error Applet and blocks until it is closed.
|
|
/// </summary>
|
|
/// <returns>False when OK is pressed, True when another button (Details) is pressed.</returns>
|
|
bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText);
|
|
|
|
/// <summary>
|
|
/// Creates a handler to process keyboard inputs into text strings.
|
|
/// </summary>
|
|
/// <returns>An instance of the text handler.</returns>
|
|
IDynamicTextInputHandler CreateDynamicTextInputHandler();
|
|
|
|
/// <summary>
|
|
/// Gets fonts and colors used by the host.
|
|
/// </summary>
|
|
IHostUiTheme HostUiTheme { get; }
|
|
}
|
|
} |