Ryujinx/src/Ryujinx.Input/ButtonValue.cs
Isaac Marovitz 49b37550ca
Ava UI: Input Menu Refactor (#4998)
* So much boilerplate

* Slow and steady

* Restructure + Ack suggestions

* Restructure + Ack suggestions

* Restructure

* Clean

* Propogate those fields i forgot about

* It builds

* Progress

* Almost there

* Fix stupid mistake

* Fix more stupid mistakes

* Actually fix fuck ups

* Start localising

* r/therestofthefuckingowl

* Localise ButtonKeyAssigner

* Are you feeling it now mr krabs

* We’re done at last

* Crimes against code

* Try me in the Hague

* Please be quiet

* Crimes are here to stay

* Dispose stuff

* Cleanup a couple things

* Visual fixes and improvements

One weird bug

* Fix rebase errors

* Fixes

* Ack Suggestions

Remaining ack suggestions

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Formatting and error

More Ava 11-ness

Whoops

* Code style fixes

* Style fixes

* Analyzer fix

* Remove all ReflectionBindings

* Remove ambigious object

* Remove redundant property

* Old man yells at formatter

* r e a d o n l y

* Fix profiles

* Use new Sliders

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-10-21 13:26:51 +02:00

49 lines
1.4 KiB
C#

using System.Diagnostics;
namespace Ryujinx.Input
{
public enum ButtonValueType { Key, GamepadButtonInputId, StickId }
public readonly struct ButtonValue
{
private readonly ButtonValueType _type;
private readonly uint _rawValue;
public ButtonValue(Key key)
{
_type = ButtonValueType.Key;
_rawValue = (uint)key;
}
public ButtonValue(GamepadButtonInputId gamepad)
{
_type = ButtonValueType.GamepadButtonInputId;
_rawValue = (uint)gamepad;
}
public ButtonValue(StickInputId stick)
{
_type = ButtonValueType.StickId;
_rawValue = (uint)stick;
}
public Common.Configuration.Hid.Key AsKey()
{
Debug.Assert(_type == ButtonValueType.Key);
return (Common.Configuration.Hid.Key)_rawValue;
}
public Common.Configuration.Hid.Controller.GamepadInputId AsGamepadButtonInputId()
{
Debug.Assert(_type == ButtonValueType.GamepadButtonInputId);
return (Common.Configuration.Hid.Controller.GamepadInputId)_rawValue;
}
public Common.Configuration.Hid.Controller.StickInputId AsGamepadStickId()
{
Debug.Assert(_type == ButtonValueType.StickId);
return (Common.Configuration.Hid.Controller.StickInputId)_rawValue;
}
}
}