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* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake |
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.. | ||
Optimizations | ||
AttributeConsts.cs | ||
ControlFlowGraph.cs | ||
Dominance.cs | ||
EmitterContext.cs | ||
EmitterContextInsts.cs | ||
GlobalMemory.cs | ||
Lowering.cs | ||
ShaderConfig.cs | ||
ShaderHeader.cs | ||
Ssa.cs | ||
TranslationFlags.cs | ||
Translator.cs | ||
TranslatorCallbacks.cs |