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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
29 lines
No EOL
804 B
C#
29 lines
No EOL
804 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeBranch : OpCode
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{
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public Condition Condition { get; }
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public int Offset { get; }
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public bool PushTarget { get; protected set; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranch(emitter, address, opCode);
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public OpCodeBranch(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Condition = (Condition)(opCode & 0x1f);
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Offset = ((int)(opCode >> 20) << 8) >> 8;
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PushTarget = false;
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}
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public ulong GetAbsoluteAddress()
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{
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return (ulong)((long)Address + (long)Offset + 8);
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}
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}
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} |