a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
287 lines
No EOL
9.3 KiB
C#
287 lines
No EOL
9.3 KiB
C#
using ARMeilleure.Memory;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using System;
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using System.IO;
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using System.Text;
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using static Ryujinx.HLE.HOS.Services.Android.Parcel;
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namespace Ryujinx.HLE.HOS.Services.Vi
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{
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class IApplicationDisplayService : IpcService
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{
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private IdDictionary _displays;
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public IApplicationDisplayService()
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{
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_displays = new IdDictionary();
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}
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[Command(100)]
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// GetRelayService() -> object<nns::hosbinder::IHOSBinderDriver>
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public ResultCode GetRelayService(ServiceCtx context)
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{
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MakeObject(context, new IHOSBinderDriver(
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context.Device.System,
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context.Device.Gpu.Renderer));
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return ResultCode.Success;
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}
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[Command(101)]
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// GetSystemDisplayService() -> object<nn::visrv::sf::ISystemDisplayService>
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public ResultCode GetSystemDisplayService(ServiceCtx context)
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{
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MakeObject(context, new ISystemDisplayService(this));
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return ResultCode.Success;
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}
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[Command(102)]
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// GetManagerDisplayService() -> object<nn::visrv::sf::IManagerDisplayService>
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public ResultCode GetManagerDisplayService(ServiceCtx context)
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{
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MakeObject(context, new IManagerDisplayService(this));
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return ResultCode.Success;
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}
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[Command(103)] // 2.0.0+
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// GetIndirectDisplayTransactionService() -> object<nns::hosbinder::IHOSBinderDriver>
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public ResultCode GetIndirectDisplayTransactionService(ServiceCtx context)
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{
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MakeObject(context, new IHOSBinderDriver(
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context.Device.System,
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context.Device.Gpu.Renderer));
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return ResultCode.Success;
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}
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[Command(1000)]
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// ListDisplays() -> (u64, buffer<nn::vi::DisplayInfo, 6>)
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public ResultCode ListDisplays(ServiceCtx context)
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{
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long recBuffPtr = context.Request.ReceiveBuff[0].Position;
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MemoryHelper.FillWithZeros(context.Memory, recBuffPtr, 0x60);
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// Add only the default display to buffer
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context.Memory.WriteBytes(recBuffPtr, Encoding.ASCII.GetBytes("Default"));
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context.Memory.WriteInt64(recBuffPtr + 0x40, 0x1L);
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context.Memory.WriteInt64(recBuffPtr + 0x48, 0x1L);
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context.Memory.WriteInt64(recBuffPtr + 0x50, 1920L);
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context.Memory.WriteInt64(recBuffPtr + 0x58, 1080L);
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context.ResponseData.Write(1L);
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return ResultCode.Success;
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}
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[Command(1010)]
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// OpenDisplay(nn::vi::DisplayName) -> u64
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public ResultCode OpenDisplay(ServiceCtx context)
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{
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string name = GetDisplayName(context);
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long displayId = _displays.Add(new Display(name));
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context.ResponseData.Write(displayId);
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return ResultCode.Success;
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}
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[Command(1020)]
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// CloseDisplay(u64)
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public ResultCode CloseDisplay(ServiceCtx context)
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{
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int displayId = context.RequestData.ReadInt32();
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_displays.Delete(displayId);
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return ResultCode.Success;
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}
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[Command(1102)]
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// GetDisplayResolution(u64) -> (u64, u64)
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public ResultCode GetDisplayResolution(ServiceCtx context)
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{
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long displayId = context.RequestData.ReadInt32();
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context.ResponseData.Write(1280);
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context.ResponseData.Write(720);
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return ResultCode.Success;
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}
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[Command(2020)]
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// OpenLayer(nn::vi::DisplayName, u64, nn::applet::AppletResourceUserId, pid) -> (u64, buffer<bytes, 6>)
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public ResultCode OpenLayer(ServiceCtx context)
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{
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long layerId = context.RequestData.ReadInt64();
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long userId = context.RequestData.ReadInt64();
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long parcelPtr = context.Request.ReceiveBuff[0].Position;
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byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
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context.Memory.WriteBytes(parcelPtr, parcel);
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context.ResponseData.Write((long)parcel.Length);
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return ResultCode.Success;
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}
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[Command(2021)]
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// CloseLayer(u64)
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public ResultCode CloseLayer(ServiceCtx context)
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{
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long layerId = context.RequestData.ReadInt64();
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return ResultCode.Success;
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}
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[Command(2030)]
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// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
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public ResultCode CreateStrayLayer(ServiceCtx context)
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{
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long layerFlags = context.RequestData.ReadInt64();
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long displayId = context.RequestData.ReadInt64();
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long parcelPtr = context.Request.ReceiveBuff[0].Position;
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Display disp = _displays.GetData<Display>((int)displayId);
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byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
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context.Memory.WriteBytes(parcelPtr, parcel);
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context.ResponseData.Write(0L);
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context.ResponseData.Write((long)parcel.Length);
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return ResultCode.Success;
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}
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[Command(2031)]
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// DestroyStrayLayer(u64)
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public ResultCode DestroyStrayLayer(ServiceCtx context)
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{
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return ResultCode.Success;
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}
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[Command(2101)]
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// SetLayerScalingMode(u32, u64)
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public ResultCode SetLayerScalingMode(ServiceCtx context)
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{
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int scalingMode = context.RequestData.ReadInt32();
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long unknown = context.RequestData.ReadInt64();
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return ResultCode.Success;
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}
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[Command(2102)] // 5.0.0+
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// ConvertScalingMode(unknown) -> unknown
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public ResultCode ConvertScalingMode(ServiceCtx context)
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{
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SrcScalingMode scalingMode = (SrcScalingMode)context.RequestData.ReadInt32();
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DstScalingMode? convertedScalingMode = ConvertScalingMode(scalingMode);
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if (!convertedScalingMode.HasValue)
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{
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// Scaling mode out of the range of valid values.
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return ResultCode.InvalidArguments;
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}
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if (scalingMode != SrcScalingMode.ScaleToWindow &&
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scalingMode != SrcScalingMode.PreserveAspectRatio)
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{
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// Invalid scaling mode specified.
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return ResultCode.InvalidScalingMode;
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}
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context.ResponseData.Write((ulong)convertedScalingMode);
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return ResultCode.Success;
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}
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private DstScalingMode? ConvertScalingMode(SrcScalingMode source)
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{
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switch (source)
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{
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case SrcScalingMode.None: return DstScalingMode.None;
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case SrcScalingMode.Freeze: return DstScalingMode.Freeze;
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case SrcScalingMode.ScaleAndCrop: return DstScalingMode.ScaleAndCrop;
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case SrcScalingMode.ScaleToWindow: return DstScalingMode.ScaleToWindow;
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case SrcScalingMode.PreserveAspectRatio: return DstScalingMode.PreserveAspectRatio;
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}
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return null;
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}
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[Command(5202)]
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// GetDisplayVsyncEvent(u64) -> handle<copy>
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public ResultCode GetDisplayVSyncEvent(ServiceCtx context)
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{
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string name = GetDisplayName(context);
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if (context.Process.HandleTable.GenerateHandle(context.Device.System.VsyncEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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return ResultCode.Success;
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}
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private byte[] MakeIGraphicsBufferProducer(long basePtr)
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{
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long id = 0x20;
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long cookiePtr = 0L;
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using (MemoryStream ms = new MemoryStream())
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{
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BinaryWriter writer = new BinaryWriter(ms);
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// flat_binder_object (size is 0x28)
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writer.Write(2); //Type (BINDER_TYPE_WEAK_BINDER)
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writer.Write(0); //Flags
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writer.Write((int)(id >> 0));
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writer.Write((int)(id >> 32));
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writer.Write((int)(cookiePtr >> 0));
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writer.Write((int)(cookiePtr >> 32));
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writer.Write((byte)'d');
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writer.Write((byte)'i');
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writer.Write((byte)'s');
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writer.Write((byte)'p');
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writer.Write((byte)'d');
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writer.Write((byte)'r');
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writer.Write((byte)'v');
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writer.Write((byte)'\0');
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writer.Write(0L); //Pad
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return MakeParcel(ms.ToArray(), new byte[] { 0, 0, 0, 0 });
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}
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}
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private string GetDisplayName(ServiceCtx context)
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{
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string name = string.Empty;
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for (int index = 0; index < 8 &&
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context.RequestData.BaseStream.Position <
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context.RequestData.BaseStream.Length; index++)
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{
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byte chr = context.RequestData.ReadByte();
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if (chr >= 0x20 && chr < 0x7f)
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{
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name += (char)chr;
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}
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}
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return name;
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}
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}
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} |