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* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
26 lines
1.1 KiB
C#
26 lines
1.1 KiB
C#
using Ryujinx.HLE.HOS.Applets;
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namespace Ryujinx.HLE
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{
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public interface IHostUiHandler
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{
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/// <summary>
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/// Displays an Input Dialog box to the user and blocks until text is entered.
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/// </summary>
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/// <param name="userText">Text that the user entered. Set to `null` on internal errors</param>
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/// <returns>True when OK is pressed, False otherwise. Also returns True on internal errors</returns>
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bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText);
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/// <summary>
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/// Displays a Message Dialog box to the user and blocks until it is closed.
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/// </summary>
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/// <returns>True when OK is pressed, False otherwise.</returns>
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bool DisplayMessageDialog(string title, string message);
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/// <summary>
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/// Displays a Message Dialog box specific to Controller Applet and blocks until it is closed.
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/// </summary>
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/// <returns>True when OK is pressed, False otherwise.</returns>
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bool DisplayMessageDialog(ControllerAppletUiArgs args);
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}
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} |