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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32SimdDupGP : OpCode32, IOpCode32Simd
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{
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public int Size { get; }
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public int Vd { get; }
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public int Rt { get; }
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public bool Q { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdDupGP(inst, address, opCode);
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public OpCode32SimdDupGP(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Size = 2 - (((opCode >> 21) & 0x2) | ((opCode >> 5) & 0x1)); // B:E - 0 for 32, 16 then 8.
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if (Size == -1)
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{
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Instruction = InstDescriptor.Undefined;
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return;
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}
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Q = ((opCode >> 21) & 0x1) != 0;
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RegisterSize = Q ? RegisterSize.Simd128 : RegisterSize.Simd64;
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Vd = ((opCode >> 3) & 0x10) | ((opCode >> 16) & 0xf);
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Rt = ((opCode >> 12) & 0xf);
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if (DecoderHelper.VectorArgumentsInvalid(Q, Vd))
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{
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Instruction = InstDescriptor.Undefined;
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}
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}
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}
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}
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