Ryujinx/Ryujinx.Graphics.Vulkan
riperiperi 4c0eb91d7e
Convert Quads to Triangles in Vulkan (#3715)
* Add Index Buffer conversion for quads to Vulkan

Also adds a reusable repeating pattern index buffer to use for non-indexed
draws, and generalizes the conversion cache for buffers.

* Fix some issues

* End render pass before conversion

* Resume transform feedback after we ensure we're in a pass.

* Always generate UInt32 type indices for topology conversion

* No it's not.

* Remove unused code

* Rely on TopologyRemap to convert quads to tris.

* Remove double newline

* Ensure render pass ends before stride or I8 conversion
2022-09-20 18:38:48 -03:00
..
Queries Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Shaders Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
Auto.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AutoFlushCounter.cs Periodically Flush Commands for Vulkan (#3689) 2022-09-14 13:48:31 -03:00
BackgroundResources.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
BitMap.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
BufferHolder.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
BufferManager.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
BufferState.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
BufferUsageBitmap.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
CacheByRange.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
CommandBufferPool.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
CommandBufferScoped.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetCollection.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetManager.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetUpdater.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
DisposableBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DisposableBufferView.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DisposableFramebuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DisposableImage.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DisposableImageView.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DisposableMemory.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DisposablePipeline.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DisposableRenderPass.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DisposableSampler.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
EnumConversion.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
FenceHelper.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
FenceHolder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
FormatCapabilities.cs Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
FormatConverter.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
FormatTable.cs Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
FramebufferParams.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
HardwareCapabilities.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
HashTableSlim.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
HelperShader.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
IdList.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
IndexBufferPattern.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
IndexBufferState.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
MemoryAllocation.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
MemoryAllocator.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
MemoryAllocatorBlockList.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
MultiFenceHolder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
NativeArray.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PersistentFlushBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineBase.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
PipelineConverter.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
PipelineDynamicState.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PipelineFull.cs Periodically Flush Commands for Vulkan (#3689) 2022-09-14 13:48:31 -03:00
PipelineHelperShader.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
PipelineLayoutCache.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineLayoutCacheEntry.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineLayoutFactory.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
PipelineState.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineUid.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Ryujinx.Graphics.Vulkan.csproj Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
SamplerHolder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
SemaphoreHolder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Shader.cs Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
ShaderCollection.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
StagingBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
SyncManager.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TextureBuffer.cs Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
TextureCopy.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TextureStorage.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TextureView.cs Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
Vendor.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
VertexBufferState.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
VulkanConfiguration.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
VulkanException.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
VulkanInitialization.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
VulkanRenderer.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
Window.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00
WindowBase.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00