21e88f17f6
* Add guard against ServerBase.Dispose() being called multiple times. Add reset event to avoid Dispose() being called while the ServerLoop is still running. * remove unused usings * rework ServerBase to use one collection each for sessions and ports, and make all accesses thread-safe. * fix Logger call * use GetSessionObj(int) instead of using _sessions directly * move _threadStopped check inside "dispose once" test * - Replace _threadStopped event with attempt to Join() the ending thread (if that isn't the current thread) instead. - Use the instance-local _selfProcess and (new) _selfThread variables to avoid suggesting that the current KProcess and KThread could change. Per gdkchan, they can't currently, and this old IPC system will be removed before that changes. - Re-order Dispose() so that the Interlocked _isDisposed check is the last check before disposing, to increase the likelihood that multiple callers will result in one of them succeeding. * code style suggestions per AcK77 * add infinite wait for thread termination |
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.. | ||
Exceptions | ||
FileSystem | ||
HOS | ||
Loaders | ||
Ui | ||
Utilities | ||
AssemblyInfo.cs | ||
HLEConfiguration.cs | ||
Homebrew.npdm | ||
MemoryConfiguration.cs | ||
PerformanceStatistics.cs | ||
Ryujinx.HLE.csproj | ||
Switch.cs |