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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
23 lines
739 B
C#
23 lines
739 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeAlu : OpCode, IOpCodeAlu
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{
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public int Rd { get; protected set; }
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public int Rn { get; }
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public DataOp DataOp { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeAlu(inst, address, opCode);
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public OpCodeAlu(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rd = (opCode >> 0) & 0x1f;
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Rn = (opCode >> 5) & 0x1f;
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DataOp = (DataOp)((opCode >> 24) & 0x3);
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RegisterSize = (opCode >> 31) != 0
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? RegisterSize.Int64
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: RegisterSize.Int32;
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}
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}
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} |