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* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
62 lines
No EOL
1.7 KiB
C#
62 lines
No EOL
1.7 KiB
C#
using Ryujinx.Audio.Backends.Common;
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Memory;
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using System.Threading;
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namespace Ryujinx.Audio.Backends.Dummy
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{
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internal class DummyHardwareDeviceSessionOutput : HardwareDeviceSessionOutputBase
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{
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private float _volume;
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private IHardwareDeviceDriver _manager;
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private ulong _playedSampleCount;
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public DummyHardwareDeviceSessionOutput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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_volume = requestedVolume;
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_manager = manager;
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}
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public override void Dispose()
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{
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// Nothing to do.
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}
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public override ulong GetPlayedSampleCount()
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{
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return Interlocked.Read(ref _playedSampleCount);
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}
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public override float GetVolume()
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{
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return _volume;
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}
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public override void PrepareToClose() { }
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public override void QueueBuffer(AudioBuffer buffer)
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{
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Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer));
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_manager.GetUpdateRequiredEvent().Set();
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}
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public override void SetVolume(float volume)
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{
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_volume = volume;
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}
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public override void Start() { }
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public override void Stop() { }
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public override void UnregisterBuffer(AudioBuffer buffer) { }
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public override bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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return true;
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}
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}
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} |