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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
15 lines
283 B
C#
15 lines
283 B
C#
namespace SoundIOSharp
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{
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public readonly struct SoundIOSampleRateRange
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{
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internal SoundIOSampleRateRange(int min, int max)
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{
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Min = min;
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Max = max;
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}
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public readonly int Min;
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public readonly int Max;
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}
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}
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