Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
ConditionalRendering.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ConstantBufferUpdater.cs GPU: Don't trigger uploads for redundant buffer updates (#3828) 2022-11-24 15:50:15 +01:00
DrawManager.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
DrawState.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
IbStreamer.cs Fix instanced indexed inline draw index count (#3389) 2022-06-10 23:44:49 -03:00
IndirectDrawType.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
SemaphoreUpdater.cs Scale SamplesPassed counter by RT scale on report (#3680) 2022-09-11 15:58:15 +00:00
SpecializationStateUpdater.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
StateUpdater.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
StateUpdateTracker.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ThreedClass.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
ThreedClassState.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00