..
Optimizations
IPC refactor part 3+4: New server HIPC message processor ( #4188 )
2023-01-04 23:15:45 +01:00
AggregateType.cs
Use vector outputs for texture operations ( #3939 )
2022-12-29 16:09:34 +01:00
AttributeConsts.cs
Shader: Implement PrimitiveID ( #4067 )
2022-12-08 10:55:03 +01:00
AttributeInfo.cs
Vulkan: Add workarounds for MoltenVK ( #4202 )
2023-01-13 01:31:21 +01:00
ControlFlowGraph.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
Dominance.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
EmitterContext.cs
Move gl_Layer to vertex shader if geometry is not supported ( #4368 )
2023-02-25 10:39:51 +00:00
EmitterContextInsts.cs
Implement remaining shader double-precision instructions ( #2845 )
2021-12-08 17:54:12 -03:00
FeatureFlags.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
FunctionMatch.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
GlobalMemory.cs
Shader: Add fallback for LDG from "ube" buffer ranges. ( #4027 )
2022-12-06 23:15:44 +00:00
RegisterUsage.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Rewriter.cs
Use vector outputs for texture operations ( #3939 )
2022-12-29 16:09:34 +01:00
ShaderConfig.cs
Use vector transform feedback outputs with fragment shaders ( #4708 )
2023-04-24 08:34:38 +02:00
ShaderHeader.cs
IPC refactor part 3+4: New server HIPC message processor ( #4188 )
2023-01-04 23:15:45 +01:00
ShaderIdentifier.cs
Move gl_Layer to vertex shader if geometry is not supported ( #4368 )
2023-02-25 10:39:51 +00:00
Ssa.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TargetApi.cs
Allow shader language and target API to be specified on the shader translator ( #2402 )
2021-07-06 21:20:06 +02:00
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
TranslationFlags.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ( #3012 )
2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Translator.cs
Move gl_Layer to vertex shader if geometry is not supported ( #4368 )
2023-02-25 10:39:51 +00:00
TranslatorContext.cs
Use vector transform feedback outputs with fragment shaders ( #4708 )
2023-04-24 08:34:38 +02:00