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* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ui.Common.Models.Amiibo
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{
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public struct AmiiboApi : IEquatable<AmiiboApi>
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{
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[JsonPropertyName("name")]
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public string Name { get; set; }
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[JsonPropertyName("head")]
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public string Head { get; set; }
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[JsonPropertyName("tail")]
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public string Tail { get; set; }
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[JsonPropertyName("image")]
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public string Image { get; set; }
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[JsonPropertyName("amiiboSeries")]
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public string AmiiboSeries { get; set; }
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[JsonPropertyName("character")]
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public string Character { get; set; }
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[JsonPropertyName("gameSeries")]
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public string GameSeries { get; set; }
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[JsonPropertyName("type")]
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public string Type { get; set; }
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[JsonPropertyName("release")]
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public Dictionary<string, string> Release { get; set; }
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[JsonPropertyName("gamesSwitch")]
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public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
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public override string ToString()
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{
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return Name;
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}
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public string GetId()
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{
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return Head + Tail;
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}
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public bool Equals(AmiiboApi other)
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{
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return Head + Tail == other.Head + other.Tail;
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}
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public override bool Equals(object obj)
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{
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return obj is AmiiboApi other && Equals(other);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Head, Tail);
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}
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}
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} |