5011640b30
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
37 lines
920 B
C#
37 lines
920 B
C#
using Ryujinx.Graphics.Shader;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public interface IRenderer : IDisposable
|
|
{
|
|
IPipeline Pipeline { get; }
|
|
|
|
IWindow Window { get; }
|
|
|
|
IShader CompileShader(ShaderProgram shader);
|
|
|
|
BufferHandle CreateBuffer(int size);
|
|
|
|
IProgram CreateProgram(IShader[] shaders);
|
|
|
|
ISampler CreateSampler(SamplerCreateInfo info);
|
|
ITexture CreateTexture(TextureCreateInfo info);
|
|
|
|
void DeleteBuffer(BufferHandle buffer);
|
|
|
|
byte[] GetBufferData(BufferHandle buffer, int offset, int size);
|
|
|
|
Capabilities GetCapabilities();
|
|
|
|
void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
|
|
|
|
void UpdateCounters();
|
|
|
|
ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
|
|
|
|
void ResetCounter(CounterType type);
|
|
|
|
void Initialize();
|
|
}
|
|
}
|