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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
19 lines
537 B
C#
19 lines
537 B
C#
namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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readonly struct AllocationResult
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{
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public int IntUsedRegisters { get; }
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public int VecUsedRegisters { get; }
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public int SpillRegionSize { get; }
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public AllocationResult(
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int intUsedRegisters,
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int vecUsedRegisters,
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int spillRegionSize)
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{
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IntUsedRegisters = intUsedRegisters;
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VecUsedRegisters = vecUsedRegisters;
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SpillRegionSize = spillRegionSize;
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}
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}
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} |