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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
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using System.Buffers;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Utils
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{
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public sealed unsafe class SpanMemoryManager<T> : MemoryManager<T>
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where T : unmanaged
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{
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private readonly T* _pointer;
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private readonly int _length;
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public SpanMemoryManager(Span<T> span)
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{
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fixed (T* ptr = &MemoryMarshal.GetReference(span))
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{
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_pointer = ptr;
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_length = span.Length;
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}
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}
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public override Span<T> GetSpan() => new Span<T>(_pointer, _length);
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public override MemoryHandle Pin(int elementIndex = 0)
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{
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if (elementIndex < 0 || elementIndex >= _length)
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{
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throw new ArgumentOutOfRangeException(nameof(elementIndex));
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}
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return new MemoryHandle(_pointer + elementIndex);
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}
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public override void Unpin() { }
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protected override void Dispose(bool disposing) { }
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public static Memory<T> Cast<TFrom>(Memory<TFrom> memory) where TFrom : unmanaged
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{
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return new SpanMemoryManager<T>(MemoryMarshal.Cast<TFrom, T>(memory.Span)).Memory;
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}
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}
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} |