Ryujinx/Ryujinx.Common
2023-03-04 14:43:08 +01:00
..
Collections Use new ArgumentNullException and ObjectDisposedException throw-helper API (#4163) 2022-12-27 20:27:11 +01:00
Configuration Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
Extensions Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805) 2022-11-24 15:26:29 +01:00
GraphicsDriver Replace DllImport usage with LibraryImport (#4084) 2022-12-15 18:07:31 +01:00
Logging Logging: Redirect StdErr into logging system (#4427) 2023-02-25 15:07:23 +00:00
Memory IPC refactor part 3+4: New server HIPC message processor (#4188) 2023-01-04 23:15:45 +01:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
SystemInfo Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
SystemInterop Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
Utilities Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 2023-01-18 22:25:16 +00:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs ReactiveObject: Handle case when oldValue is null (#3268) 2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
ReleaseInformation.cs misc: changes base application directory behaviour (#4460) 2023-02-21 22:38:34 +01:00
Ryujinx.Common.csproj misc: Add missing DefineConstants definition in Ryujinx.Common 2023-02-25 13:32:20 +01:00
XXHash128.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00