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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct ClearRenderTargetDepthStencilCommand : IGALCommand, IGALCommand<ClearRenderTargetDepthStencilCommand>
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{
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public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
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private int _layer;
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private int _layerCount;
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private float _depthValue;
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private bool _depthMask;
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private int _stencilValue;
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private int _stencilMask;
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public void Set(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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{
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_layer = layer;
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_layerCount = layerCount;
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_depthValue = depthValue;
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_depthMask = depthMask;
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_stencilValue = stencilValue;
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_stencilMask = stencilMask;
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}
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public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._layerCount, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
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}
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}
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}
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