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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
13 lines
301 B
C#
13 lines
301 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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interface IGALCommand
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{
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CommandType CommandType { get; }
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}
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interface IGALCommand<T> where T : IGALCommand
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{
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abstract static void Run(ref T command, ThreadedRenderer threaded, IRenderer renderer);
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}
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}
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