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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
25 lines
943 B
C#
25 lines
943 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetPointParametersCommand : IGALCommand, IGALCommand<SetPointParametersCommand>
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{
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public CommandType CommandType => CommandType.SetPointParameters;
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private float _size;
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private bool _isProgramPointSize;
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private bool _enablePointSprite;
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private Origin _origin;
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public void Set(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
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{
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_size = size;
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_isProgramPointSize = isProgramPointSize;
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_enablePointSprite = enablePointSprite;
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_origin = origin;
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}
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public static void Run(ref SetPointParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetPointParameters(command._size, command._isProgramPointSize, command._enablePointSprite, command._origin);
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}
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}
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}
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