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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
26 lines
899 B
C#
26 lines
899 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetViewportsCommand : IGALCommand, IGALCommand<SetViewportsCommand>
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{
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public CommandType CommandType => CommandType.SetViewports;
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private SpanRef<Viewport> _viewports;
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private bool _disableTransform;
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public void Set(SpanRef<Viewport> viewports, bool disableTransform)
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{
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_viewports = viewports;
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_disableTransform = disableTransform;
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}
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public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
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renderer.Pipeline.SetViewports(viewports, command._disableTransform);
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command._viewports.Dispose(threaded);
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}
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}
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}
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