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* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
17 lines
385 B
C#
17 lines
385 B
C#
namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// Name of the High-level implementation of a Macro function.
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/// </summary>
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enum MacroHLEFunctionName
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{
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None,
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ClearColor,
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ClearDepthStencil,
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DrawArraysInstanced,
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DrawElementsInstanced,
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DrawElementsIndirect,
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MultiDrawElementsIndirectCount
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}
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}
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