Ryujinx/Ryujinx.Graphics.Gpu/Shader
2023-03-04 14:43:08 +01:00
..
DiskCache Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
HashTable Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CachedShaderBindings.cs
CachedShaderProgram.cs
CachedShaderStage.cs
ComputeShaderCacheHashTable.cs
GpuAccessor.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
GpuAccessorBase.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
GpuAccessorState.cs
GpuChannelComputeState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GpuChannelGraphicsState.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
GpuChannelPoolState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ResourceCounts.cs
ShaderAddresses.cs
ShaderCache.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
ShaderCacheHashTable.cs
ShaderCacheState.cs
ShaderCodeAccessor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderDumper.cs
ShaderDumpPaths.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderSpecializationList.cs
ShaderSpecializationState.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
TransformFeedbackDescriptor.cs