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* SurfaceFlinger: fix some bugs This fixes some bugs in the current implementation and make it closer to the real implementation. * Fix align of some variables
29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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class BufferSlot
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{
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public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
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public BufferState BufferState;
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public bool RequestBufferCalled;
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public ulong FrameNumber;
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public AndroidFence Fence;
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public bool AcquireCalled;
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public bool NeedsCleanupOnRelease;
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public bool AttachedByConsumer;
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public TimeSpanType QueueTime;
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public TimeSpanType PresentationTime;
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public bool IsPreallocated;
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public BufferSlot()
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{
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GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
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BufferState = BufferState.Free;
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QueueTime = TimeSpanType.Zero;
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PresentationTime = TimeSpanType.Zero;
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IsPreallocated = false;
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}
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}
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}
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