Ryujinx/src/Ryujinx.HLE/Loaders/Mods/MemPatch.cs
TSRBerry 326749498b
[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
2023-07-16 19:31:14 +02:00

96 lines
3.2 KiB
C#

using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.HLE.Loaders.Mods
{
public class MemPatch
{
readonly Dictionary<uint, byte[]> _patches = new();
/// <summary>
/// Adds a patch to specified offset. Overwrites if already present.
/// </summary>
/// <param name="offset">Memory offset</param>
/// <param name="patch">The patch to add</param>
public void Add(uint offset, byte[] patch)
{
_patches[offset] = patch;
}
/// <summary>
/// Adds a patch in the form of an RLE (Fill mode).
/// </summary>
/// <param name="offset">Memory offset</param>
/// <param name="length"The fill length</param>
/// <param name="filler">The byte to fill</param>
public void AddFill(uint offset, int length, byte filler)
{
// TODO: Can be made space efficient by changing `_patches`
// Should suffice for now
byte[] patch = new byte[length];
patch.AsSpan().Fill(filler);
_patches[offset] = patch;
}
/// <summary>
/// Adds all patches from an existing MemPatch
/// </summary>
/// <param name="patches">The patches to add</param>
public void AddFrom(MemPatch patches)
{
if (patches == null)
{
return;
}
foreach (var (patchOffset, patch) in patches._patches)
{
_patches[patchOffset] = patch;
}
}
/// <summary>
/// Applies all the patches added to this instance.
/// </summary>
/// <remarks>
/// Patches are applied in ascending order of offsets to guarantee
/// overlapping patches always apply the same way.
/// </remarks>
/// <param name="memory">The span of bytes to patch</param>
/// <param name="maxSize">The maximum size of the slice of patchable memory</param>
/// <param name="protectedOffset">A secondary offset used in special cases (NSO header)</param>
/// <returns>Successful patches count</returns>
public int Patch(Span<byte> memory, int protectedOffset = 0)
{
int count = 0;
foreach (var (offset, patch) in _patches.OrderBy(item => item.Key))
{
int patchOffset = (int)offset;
int patchSize = patch.Length;
if (patchOffset < protectedOffset || patchOffset > memory.Length)
{
continue; // Add warning?
}
patchOffset -= protectedOffset;
if (patchOffset + patchSize > memory.Length)
{
patchSize = memory.Length - patchOffset; // Add warning?
}
Logger.Info?.Print(LogClass.ModLoader, $"Patching address offset {patchOffset:x} <= {BitConverter.ToString(patch).Replace('-', ' ')} len={patchSize}");
patch.AsSpan(0, patchSize).CopyTo(memory.Slice(patchOffset, patchSize));
count++;
}
return count;
}
}
}