.. |
GPFifo
|
Interrupt GPU command processing when a frame's fence is reached. (#1741)
|
2020-12-17 19:39:52 +01:00 |
MME
|
Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473)
|
2020-08-13 12:08:48 -03:00 |
Compute.cs
|
Salieri: shader cache (#1701)
|
2020-11-13 00:15:34 +01:00 |
ComputeQmd.cs
|
Use correct shader local memory size instead of a hardcoded size (#914)
|
2020-02-02 14:25:52 +11:00 |
ConditionalRenderEnabled.cs
|
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
|
2020-09-24 09:48:34 +10:00 |
IbStreamer.cs
|
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
|
2020-09-24 09:48:34 +10:00 |
Inline2Memory.cs
|
Fix compute reserved constant buffer updates (#1892)
|
2021-01-10 21:02:58 +01:00 |
MethodClear.cs
|
Synchronize Rasterizer State before Clear (#1680)
|
2020-11-07 16:21:10 -03:00 |
MethodConditionalRendering.cs
|
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
|
2020-09-24 09:48:34 +10:00 |
MethodCopyBuffer.cs
|
Fix buffer to texture copy with remap enabled (#1721)
|
2020-11-17 19:06:02 -03:00 |
MethodCopyTexture.cs
|
Allow copy destination to have a different scale from source (#1711)
|
2020-11-20 17:14:45 -03:00 |
MethodDraw.cs
|
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
|
2020-09-24 09:48:34 +10:00 |
MethodFirmware.cs
|
Ignore exit flag on branch delay slot (#899)
|
2020-01-22 02:11:43 +01:00 |
MethodIncrementSyncpoint.cs
|
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
|
2020-05-04 12:24:59 +10:00 |
MethodReport.cs
|
Remove GPU MemoryAccessor (#1423)
|
2020-07-25 16:39:45 +10:00 |
MethodResetCounter.cs
|
Fix some spelling mistakes
|
2020-01-09 02:13:00 +01:00 |
Methods.cs
|
Use "Screen Scissor" as size hint for render targets (#1703)
|
2020-11-13 10:40:26 +11:00 |
MethodUniformBufferBind.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
|
2020-01-09 02:13:00 +01:00 |
MethodUniformBufferUpdate.cs
|
Remove GPU MemoryAccessor (#1423)
|
2020-07-25 16:39:45 +10:00 |
ShaderTexture.cs
|
Fix image binding format (#1625)
|
2020-10-20 19:03:20 -03:00 |