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* Handle mismatching texture size with copy dependencies * Create copy and render textures with the minimum possible size * Only align width for comparisons, assume that height is always exact * Fix IsExactMatch size check * Allow sampler and copy textures to match textures with larger width * Delete texture ChangeSize related code * Move AdjustSize to TextureInfo and give it a better name, adjust usages * Fix GetMinimumWidthInGob when minimumWidth > width * Only update render targets that are actually cleared for clear Avoids creating textures with incorrect sizes * Delete UpdateRenderTargetState method that is not needed anymore Clears now only ever sets the render targets that will be cleared rather than all of them
17 lines
364 B
C#
17 lines
364 B
C#
using System;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// Texture search flags, defines texture information comparison rules.
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/// </summary>
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[Flags]
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enum TextureSearchFlags
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{
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None = 0,
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ForSampler = 1 << 1,
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ForCopy = 1 << 2,
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WithUpscale = 1 << 3,
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NoCreate = 1 << 4
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}
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} |