mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-20 07:38:42 +02:00
* and direct mouse support * and direct mouse support * hide cursor if mouse enabled * add config * update docs * sorted usings
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System;
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namespace Ryujinx.Input.HLE
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{
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public class InputManager : IDisposable
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{
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public IGamepadDriver KeyboardDriver { get; private set; }
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public IGamepadDriver GamepadDriver { get; private set; }
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public IGamepadDriver MouseDriver { get; private set; }
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public InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
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{
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KeyboardDriver = keyboardDriver;
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GamepadDriver = gamepadDriver;
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}
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public void SetMouseDriver(IGamepadDriver mouseDriver)
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{
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MouseDriver?.Dispose();
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MouseDriver = mouseDriver;
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}
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public NpadManager CreateNpadManager()
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{
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return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
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}
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public TouchScreenManager CreateTouchScreenManager()
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{
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if (MouseDriver == null)
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{
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throw new InvalidOperationException("Mouse Driver has not been initialized.");
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}
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return new TouchScreenManager(MouseDriver.GetGamepad("0") as IMouse);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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KeyboardDriver?.Dispose();
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GamepadDriver?.Dispose();
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MouseDriver?.Dispose();
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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}
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}
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