mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-19 15:18:43 +02:00
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
100 lines
2.2 KiB
C#
100 lines
2.2 KiB
C#
using Ryujinx.Audio;
|
|
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.HLE.Gpu;
|
|
using Ryujinx.HLE.HOS;
|
|
using Ryujinx.HLE.Input;
|
|
using Ryujinx.HLE.Logging;
|
|
using Ryujinx.HLE.Memory;
|
|
using System;
|
|
|
|
namespace Ryujinx.HLE
|
|
{
|
|
public class Switch : IDisposable
|
|
{
|
|
internal IAalOutput AudioOut { get; private set; }
|
|
|
|
public Logger Log { get; private set; }
|
|
|
|
internal DeviceMemory Memory { get; private set; }
|
|
|
|
internal NvGpu Gpu { get; private set; }
|
|
|
|
internal VirtualFileSystem FileSystem { get; private set; }
|
|
|
|
public Horizon System { get; private set; }
|
|
|
|
public PerformanceStatistics Statistics { get; private set; }
|
|
|
|
public Hid Hid { get; private set; }
|
|
|
|
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
|
|
{
|
|
if (Renderer == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(Renderer));
|
|
}
|
|
|
|
if (AudioOut == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(AudioOut));
|
|
}
|
|
|
|
this.AudioOut = AudioOut;
|
|
|
|
Log = new Logger();
|
|
|
|
Memory = new DeviceMemory();
|
|
|
|
Gpu = new NvGpu(Renderer);
|
|
|
|
FileSystem = new VirtualFileSystem();
|
|
|
|
System = new Horizon(this);
|
|
|
|
Statistics = new PerformanceStatistics();
|
|
|
|
Hid = new Hid(this, System.HidSharedMem.PA);
|
|
}
|
|
|
|
public void LoadCart(string ExeFsDir, string RomFsFile = null)
|
|
{
|
|
System.LoadCart(ExeFsDir, RomFsFile);
|
|
}
|
|
|
|
public void LoadProgram(string FileName)
|
|
{
|
|
System.LoadProgram(FileName);
|
|
}
|
|
|
|
public bool WaitFifo()
|
|
{
|
|
return Gpu.Fifo.Event.WaitOne(8);
|
|
}
|
|
|
|
public void ProcessFrame()
|
|
{
|
|
Gpu.Fifo.DispatchCalls();
|
|
}
|
|
|
|
internal void Unload()
|
|
{
|
|
FileSystem.Dispose();
|
|
|
|
Memory.Dispose();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool Disposing)
|
|
{
|
|
if (Disposing)
|
|
{
|
|
System.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|