f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
262 lines
8.8 KiB
C#
262 lines
8.8 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Common;
|
|
using Ryujinx.Audio.Integration;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Memory;
|
|
using System;
|
|
using System.Diagnostics;
|
|
|
|
namespace Ryujinx.Audio.Input
|
|
{
|
|
/// <summary>
|
|
/// The audio input manager.
|
|
/// </summary>
|
|
public class AudioInputManager : IDisposable
|
|
{
|
|
private object _lock = new object();
|
|
|
|
/// <summary>
|
|
/// Lock used for session allocation.
|
|
/// </summary>
|
|
private object _sessionLock = new object();
|
|
|
|
/// <summary>
|
|
/// The session ids allocation table.
|
|
/// </summary>
|
|
private int[] _sessionIds;
|
|
|
|
/// <summary>
|
|
/// The device driver.
|
|
/// </summary>
|
|
private IHardwareDeviceDriver _deviceDriver;
|
|
|
|
/// <summary>
|
|
/// The events linked to each session.
|
|
/// </summary>
|
|
private IWritableEvent[] _sessionsBufferEvents;
|
|
|
|
/// <summary>
|
|
/// The <see cref="AudioInputSystem"/> session instances.
|
|
/// </summary>
|
|
private AudioInputSystem[] _sessions;
|
|
|
|
/// <summary>
|
|
/// The count of active sessions.
|
|
/// </summary>
|
|
private int _activeSessionCount;
|
|
|
|
/// <summary>
|
|
/// Create a new <see cref="AudioInputManager"/>.
|
|
/// </summary>
|
|
public AudioInputManager()
|
|
{
|
|
_sessionIds = new int[Constants.AudioInSessionCountMax];
|
|
_sessions = new AudioInputSystem[Constants.AudioInSessionCountMax];
|
|
_activeSessionCount = 0;
|
|
|
|
for (int i = 0; i < _sessionIds.Length; i++)
|
|
{
|
|
_sessionIds[i] = i;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the <see cref="AudioInputManager"/>.
|
|
/// </summary>
|
|
/// <param name="deviceDriver">The device driver.</param>
|
|
/// <param name="sessionRegisterEvents">The events associated to each session.</param>
|
|
public void Initialize(IHardwareDeviceDriver deviceDriver, IWritableEvent[] sessionRegisterEvents)
|
|
{
|
|
_deviceDriver = deviceDriver;
|
|
_sessionsBufferEvents = sessionRegisterEvents;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Acquire a new session id.
|
|
/// </summary>
|
|
/// <returns>A new session id.</returns>
|
|
private int AcquireSessionId()
|
|
{
|
|
lock (_sessionLock)
|
|
{
|
|
int index = _activeSessionCount;
|
|
|
|
Debug.Assert(index < _sessionIds.Length);
|
|
|
|
int sessionId = _sessionIds[index];
|
|
|
|
_sessionIds[index] = -1;
|
|
|
|
_activeSessionCount++;
|
|
|
|
Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new input ({sessionId})");
|
|
|
|
return sessionId;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Release a given <paramref name="sessionId"/>.
|
|
/// </summary>
|
|
/// <param name="sessionId">The session id to release.</param>
|
|
private void ReleaseSessionId(int sessionId)
|
|
{
|
|
lock (_sessionLock)
|
|
{
|
|
Debug.Assert(_activeSessionCount > 0);
|
|
|
|
int newIndex = --_activeSessionCount;
|
|
|
|
_sessionIds[newIndex] = sessionId;
|
|
}
|
|
|
|
Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered input ({sessionId})");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used to update audio input system.
|
|
/// </summary>
|
|
public void Update()
|
|
{
|
|
lock (_sessionLock)
|
|
{
|
|
foreach (AudioInputSystem input in _sessions)
|
|
{
|
|
input?.Update();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Register a new <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
/// <param name="input">The <see cref="AudioInputSystem"/> to register.</param>
|
|
private void Register(AudioInputSystem input)
|
|
{
|
|
lock (_sessionLock)
|
|
{
|
|
_sessions[input.GetSessionId()] = input;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregister a new <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
/// <param name="input">The <see cref="AudioInputSystem"/> to unregister.</param>
|
|
internal void Unregister(AudioInputSystem input)
|
|
{
|
|
lock (_sessionLock)
|
|
{
|
|
int sessionId = input.GetSessionId();
|
|
|
|
_sessions[input.GetSessionId()] = null;
|
|
|
|
ReleaseSessionId(sessionId);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the list of all audio inputs names.
|
|
/// </summary>
|
|
/// <param name="filtered">If true, filter disconnected devices</param>
|
|
/// <returns>The list of all audio inputs name</returns>
|
|
public string[] ListAudioIns(bool filtered)
|
|
{
|
|
if (filtered)
|
|
{
|
|
// TODO: Detect if the driver supports audio input
|
|
}
|
|
|
|
return new string[] { Constants.DefaultDeviceInputName };
|
|
}
|
|
|
|
/// <summary>
|
|
/// Open a new <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
/// <param name="outputDeviceName">The output device name selected by the <see cref="AudioInputSystem"/></param>
|
|
/// <param name="outputConfiguration">The output audio configuration selected by the <see cref="AudioInputSystem"/></param>
|
|
/// <param name="obj">The new <see cref="AudioInputSystem"/></param>
|
|
/// <param name="memoryManager">The memory manager that will be used for all guest memory operations</param>
|
|
/// <param name="inputDeviceName">The input device name wanted by the user</param>
|
|
/// <param name="sampleFormat">The sample format to use</param>
|
|
/// <param name="parameter">The user configuration</param>
|
|
/// <param name="appletResourceUserId">The applet resource user id of the application</param>
|
|
/// <param name="processHandle">The process handle of the application</param>
|
|
/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
|
|
public ResultCode OpenAudioIn(out string outputDeviceName,
|
|
out AudioOutputConfiguration outputConfiguration,
|
|
out AudioInputSystem obj,
|
|
IVirtualMemoryManager memoryManager,
|
|
string inputDeviceName,
|
|
SampleFormat sampleFormat,
|
|
ref AudioInputConfiguration parameter,
|
|
ulong appletResourceUserId,
|
|
uint processHandle)
|
|
{
|
|
int sessionId = AcquireSessionId();
|
|
|
|
_sessionsBufferEvents[sessionId].Clear();
|
|
|
|
IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Input, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount);
|
|
|
|
AudioInputSystem audioIn = new AudioInputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
|
|
|
|
ResultCode result = audioIn.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId);
|
|
|
|
if (result == ResultCode.Success)
|
|
{
|
|
outputDeviceName = audioIn.DeviceName;
|
|
outputConfiguration = new AudioOutputConfiguration
|
|
{
|
|
ChannelCount = audioIn.ChannelCount,
|
|
SampleFormat = audioIn.SampleFormat,
|
|
SampleRate = audioIn.SampleRate,
|
|
AudioOutState = audioIn.GetState(),
|
|
};
|
|
|
|
obj = audioIn;
|
|
|
|
Register(audioIn);
|
|
}
|
|
else
|
|
{
|
|
ReleaseSessionId(sessionId);
|
|
|
|
obj = null;
|
|
outputDeviceName = null;
|
|
outputConfiguration = default;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
// Nothing to do here.
|
|
}
|
|
}
|
|
}
|
|
}
|