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* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
12 lines
172 B
C#
12 lines
172 B
C#
using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface ICounterEvent : IDisposable
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{
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bool Invalid { get; set; }
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void Flush();
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}
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}
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