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* Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit |
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.. | ||
Cache | ||
CachedGpuAccessor.cs | ||
GpuAccessor.cs | ||
ShaderAddresses.cs | ||
ShaderBundle.cs | ||
ShaderCache.cs | ||
ShaderCacheState.cs | ||
ShaderCodeHolder.cs | ||
ShaderDumper.cs | ||
TextureDescriptorCapableGpuAccessor.cs |