mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-18 22:58:43 +02:00
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
34 lines
1 KiB
C#
34 lines
1 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
static class OperandInfo
|
|
{
|
|
public static VariableType GetVarType(AstOperand operand)
|
|
{
|
|
if (operand.Type == OperandType.LocalVariable)
|
|
{
|
|
return operand.VarType;
|
|
}
|
|
else
|
|
{
|
|
return GetVarType(operand.Type);
|
|
}
|
|
}
|
|
|
|
public static VariableType GetVarType(OperandType type)
|
|
{
|
|
return type switch
|
|
{
|
|
OperandType.Argument => VariableType.S32,
|
|
OperandType.Attribute => VariableType.F32,
|
|
OperandType.AttributePerPatch => VariableType.F32,
|
|
OperandType.Constant => VariableType.S32,
|
|
OperandType.ConstantBuffer => VariableType.F32,
|
|
OperandType.Undefined => VariableType.S32,
|
|
_ => throw new ArgumentException($"Invalid operand type \"{type}\".")
|
|
};
|
|
}
|
|
}
|
|
} |